Eye tracking is routinely being incorporated into virtual reality (VR) systems. Prior research has shown that eye tracking data can be used for re-identification attacks. The state of our knowledge about currently existing privacy mechanisms is limited to privacy-utility trade-off curves based on data-centric metrics of utility, such as prediction error, and black-box threat models. We propose that for interactive VR applications, it is essential to consider user-centric notions of utility and a variety of threat models. We develop a methodology to evaluate real-time privacy mechanisms for interactive VR applications that incorporate subjective user experience and task performance metrics. We evaluate selected privacy mechanisms using this methodology and find that re-identification accuracy can be decreased to as low as 14% while maintaining a high usability score and reasonable task performance. Finally, we elucidate three threat scenarios (black-box, black-box with exemplars, and white-box) and assess how well the different privacy mechanisms hold up to these adversarial scenarios. This work advances the state of the art in VR privacy by providing a methodology for end-to-end assessment of the risk of re-identification attacks and potential mitigating solutions.
翻译:眼动追踪正被常规整合到虚拟现实(VR)系统中。先前研究表明,眼动追踪数据可用于重识别攻击。当前关于现有隐私机制的研究仅限于基于数据效用指标(如预测误差)的隐私-效用权衡曲线以及黑盒威胁模型。我们提出,对于交互式VR应用,必须考虑以用户为中心的效用概念及多样化的威胁模型。我们开发了一种评估交互式VR应用实时隐私机制的方法,该方法整合了主观用户体验与任务性能指标。运用此方法对选定隐私机制进行评估后发现,重识别准确率可降低至14%,同时保持高可用性评分与合理的任务性能。最后,我们阐明了三种威胁场景(黑盒、含示例的黑盒、白盒),并评估了不同隐私机制在这些对抗场景中的表现。本研究通过提供端到端的重识别攻击风险评估方法及潜在缓解方案,推进了VR隐私保护领域的技术水平。