Video games elicit emotions which can be influenced by color stimuli as shown by previous studies. However, little research has been conducted on whether this applies to mobile games played by adolescents. Therefore, we examined the influence of color stimuli hue and saturation on mobile game play. Adolescents (n=21) played a mobile platformer game with varying hue and saturation per level for about 25 minutes. We gathered data on emotional states after each level using the Self-Assessment Manikin questionnaire, recorded time spent in each level, and collected participant self-reports on their video game experience. We performed statistical tests, such as ANOVA, which depict no significant influence of hue and/or saturation on the emotional state of our players. We conclude that it is possible that color alone is not an effective measure for eliciting emotion in mobile games, and further research is needed to consider measures such as time spent in the game and screen size, as these are unique to mobile games. There was a noticeable variance in emotional response between male and female players, with a significant interaction of hue and saturation among male players for valence ratings. This may be an indication that color preference influences perceived pleasantness.
翻译:视频游戏能引发情绪,且先前研究表明色彩刺激可对此产生影响。然而,关于该结论是否适用于青少年群体玩手机游戏的研究尚不充分。为此,我们考察了色彩刺激的色调与饱和度对手机游戏游玩的影响。21名青少年参与实验,分别游玩了约25分钟各关卡色调与饱和度不同的平台跳跃类手机游戏。我们通过《自我评估模型》问卷收集每关后的情绪状态数据,记录每关耗时,并收集参与者对游戏体验的自我报告。采用方差分析等统计检验后,未发现色调和/或饱和度对玩家情绪状态有显著影响。我们认为,单凭色彩可能无法有效诱发手机游戏中的情绪,后续研究需纳入游戏时长、屏幕尺寸等手机游戏特有的变量。值得注意的是,男女玩家的情绪响应存在显著差异:在愉悦度评分中,男性玩家的色调与饱和度呈现显著交互作用,这可能表明颜色偏好影响了感知愉悦度。