Educational games can foster critical thinking, problem-solving, and motivation, yet instructors often find it difficult to design games that reliably achieve specific learning outcomes. Existing authoring environments reduce the need for programming expertise, but they do not eliminate the underlying challenges of educational game design, and they can leave non-expert designers reliant on opaque suggestions from AI systems. We designed a controlled natural language framework-based web tool that positions language as the primary interface for LLM-assisted educational game design. In the tool, users and an LLM assistant collaboratively develop a structured language that maps pedagogy to gameplay through four linked components. We argue that, by making pedagogical intent explicit and editable in the interface, the tool has the potential to lower design barriers for non-expert designers, preserves human agency in critical decisions, and enables alignment and reflections between pedagogy and gameplay during and after co-creation.
翻译:教育游戏能够培养批判性思维、问题解决能力和学习动机,但教师常常发现难以设计出可靠实现特定学习目标的游戏。现有的创作环境降低了对编程专业知识的需求,但并未消除教育游戏设计的根本挑战,且可能使非专业设计者过度依赖人工智能系统的不透明建议。我们设计了一个基于受控自然语言框架的网页工具,将语言定位为LLM辅助教育游戏设计的主要界面。在该工具中,用户与LLM助手通过四个相互关联的组件协同开发一种结构化语言,实现教学法与游戏机制之间的映射。我们认为,通过使教学意图在界面中显式化且可编辑,该工具有望降低非专业设计者的设计门槛,在关键决策中保持人类能动性,并在协同创作过程中及完成后实现教学法与游戏机制的对齐与反思。