Recent health surveys in India highlight the alarming child malnutrition levels and lower rates of complete child immunization in many parts of India. Previous researches report that the conventional training pedagogy of the CHWs (Community Healthcare Workers) or the ASHAs (Accredited Social Health Activists) in India is ineffective in enhancing their capacity. Considering that the CHWs are getting equipped with smartphones, it calls for a rethinking of their training pedagogy using the ICT approach. Two refresher training tools were developed to make learning the child immunization schedule more exciting and conceptually engaging for ASHAs. The physical and AR (Augmented Reality) versions of designed card games were compared for effectiveness and knowledge retention, pre, and post-intervention through questionnaire tests conducted immediately before and after playing multiple sessions. The AR-based play was found to be better in learning and knowledge retention with more engagement, mainly due to its interactive and intuitive nature of play.
翻译:近期印度健康调查显示,该国多地儿童营养不良状况堪忧,完全免疫接种率持续偏低。既往研究表明,印度社区卫生工作者(CHW)或认证社会健康活动家(ASHA)的传统培训方式在提升其能力方面成效不彰。随着社区卫生工作者逐步配置智能手机,亟需运用信息通信技术(ICT)手段革新培训模式。本研究开发了两款进修培训工具,旨在使儿童免疫接种计划的学习更具趣味性和概念启发性。通过设计物理版与增强现实(AR)版的卡牌游戏,在干预前后开展多轮问卷测试,比较两种版本在学习效果与知识保持方面的差异。研究发现,AR版游戏凭借其交互性与直观性特征,在学习成效、知识记忆保持及参与度方面均表现更优。